Contact Info / Websites
So I haven't updated since November of last year and while it may seem like I haven't made any games last year that's not true, I updated all my versions of Bubble Horde (which is now on Android) and made a game called Lair of Zetarus on my website (The Flash version messed up the lighting effects and I couldn't upload it here). So check out my website to play a good but very short horror game! http://ghostdataforgers.wixsite.com/ghostdataforgers
As for plans this year my visual novel project has been put on hold....for a few years. I've moved on to a new project that plays like a CastleX (Castlevania + Megaman X) The engine is roughly 90% complete with a full prologue game being released by the end of the year. Hopefully I can have a demo of said prologue up by Summer or whenever the Artcade event is present in Lafayette, Louisiana. With that I thank you for reading and I hope to have your support in the future.
P.S. I'm also working on a small animated miniseries based off of the lore of Slenderman. If you're interested to learn more I'll have screenshots up next month. I'm hoping an episode or two (out of five) will be done before Halloween of this year.
So everything Bubble Horde has been updated! The full game has Updated graphics, User Interface, and A.I.
(So does the demo): https://ghostdataforgers.itch.io/bubble-horde-demo-
Also my more favorite of the 3 games is the Multiplayer Expansion which has the same updated graphics and Interface + Xbox 360 controller support (for .exe only)! (You should totally grab a friend and play it).
I hope you enjoy the game and what it has to offer. Still working on the Android port right now! Moving on to new and fun projects for 2017!
So I've been working on this horror game Lair of Zatarus for a month now and now that it's finished Newgrounds is the perfect place for it right? Unfortunately every online version I upload (Both Flash and HTML 5) Suffer from some game breaking bugs and issues. Because of this the .exe version is the only one available at this time and I urge anyone interested to take a look at it: https://ghostdataforgers.itch.io/lair-of-zetarus
In the meantime the game will recieve an update alongside an Android version within the next month. Thanks for reading and have a wonderful Halloween!
A family member of mine didn't approve of Bubble Horde's pixelated Bubbles. I'm finally taking time to fix that thanks to Paint Tool Sai. I'll be looking forward to updating Bubble Horde by next month and seeing about updating the look of my other games in time.
Check out Bubble Horde here: https://ghostdataforgers.itch.io/
I ported Ghouls and Mazes to Android. You can play it on Newgrounds but the Android version is free and downloading it would give me a confidence boost ;) https://play.google.com/store/apps/details?id=com.ghostdataforgers.ghoulsandmazes
So I've been waiting for the Artcade event in Lafayette,LA to come back for a year now and for the past 2 and a half weeks I've been working on a new RPG and with an original battle system that is sure to attract a lot of attention. Because I don't want the battle system ripped off before an official release, don't expect a demo on Newgrounds any time soon. Here's 2 screen shots of the game. It's still in Alpha Concept Build so nothing in these shots are final.
As for other projects I'm remaking my second game I made, The Faux: A Text Adventure. It was never finished and it's a jumble of bad programming but it's still fun to look back on (Visit my website to play it). I'm still working on my visual novel just a bit less over the Summer but I'm rewriting the first chapter (Again) as well as SMASHING ALL THE BUGS in the coding (Since I'm using my own engine in CF 2.5).
If anyone has questions or requests I'm open to hear them but know I'm busy trying to make games full time. Expect to see an update next week when I finally join Google Play Store as a Developer.
It may be a New Year but I'll be damned if I start anything over! 2015 may not have been a great year for many but for me, I have improved greatly in game quality and I'm looking to make more retail games this year and I'll be putting a lot of love and effort into it as well.
Updates: As most of my fans and followers know, I've released my first retail game late last year and it's got enough attention that I'm exporting it to Android and Google Play store in order to help support my future products and improve my quality on them in the future.
If you want to try the game I've finally made a downloadable playable demo - http://ghostdataforgers.itch.io/bubble-horde-demo-
If you want to buy the full game you can do that here - http://ghostdataforgers.itch.io/bubble-horde
Your contributions will not only be greatly appreciated but will help increase the quality of my games in the future.
My visual novel is 20% done (Beta wise) and even with personal life in the way and the fact that it may only be 5-6 hours long. I hope to have it done by the end of this year and release it in January of 2017. Expect a demo to come in due time.
Now for the big question. Will I be open for collabs? Yes, but only with artists cause they can provide their own art. I'm busy nowadays but if an artist wants to make a visual novel of any sort and it's short and they can provide their own art I'm willing to work for cheap, next to nothing. Why? Because I already have an engine and they're fast to make.
So this is my first retail game and I REALLY like it! I hope others enjoy it as well because I worked hard on it, although the hardest part was coming up with a name for the game. There are bubbles and you must stop them from going from one side of the screen to the other and they come at you faster and in higher numbers at you as you progress, thus I dubbed the bubbles themselves as a Horde....
You can play the demo here: http://www.newgrounds.com/portal/view/666351
Buy the full game for $1: http://ghostdataforgers.itch.io/bubble-horde
I hope to get this game on mobile soon with a pipe dream of seeing it on 3DS (Not impossible but definetely not easy). If you have any suggestions on updates I should add or make that'd be great! Thank you for your support and the better this game does the more work me and music composer Jordan/Pyromaniacforhire can put into our work. More to come soon.
Tavian of GDFE here to announce the winners of the Bubble Horde background art contest!
There are no winners....No one joined. Dissapointed as I am I was prepared for this outcome. That's the reason I was choosing 2 submissions out of all submitted, because I was afraid that was the most submissions I'd recieve. For those of you that doubt that the game isn't worth your time or you want to support the us to make more games.
You can play the demo of Bubble Horde on Newgrounds or Itch.io or buy the full game on Itch for $1. Our goal is to get the game on mobile (Even on the 3DS if it gets enough support). This game isn't the most flashy or mind blowing but we got to start somewhere and this being our first retail game we want to get as many people invested as possible while improving the game via feedback and trial and error.
Any and all support/critque you can give us will be greatly appreciated.
Pixel day is January 23rd and We're working on multigenre project called Anti. We won't release the full game until Pixel Day, a demo may be on our site only if the game is done before the due date.
Last but not least, We want to know what you think of our games. With the contest flopping harder than the Virtual Boy, we need to know how to improve on our presentation and overall quality.
Do you want to see more higher qaulity games or do you want to see us to be more social. Let us know in the comments. We can't improve if we don't get feedback and believe it or not people love feedback, Don't hold back. Let us know what we can do to increase our qaulity.
Until then get ready for Bubble Horde soon and visit our website for more.
P.S. This post won't be deleted for personal reasons. The original rules for the contest are below \/
We're having an art contest! This is a contest to have your art featured in our newest game Bubble Horde.
We'll be choosing 2 submissions out of all submitted.
All those that enter will have their art made into a Bubble Horde themed screensaver!
(Please have a signature on the art submitted or we can't accept it. MUST BE YOUR ART)!
You don't have to be an amazing artist. Less is more and your art will just be a background for the game.
The 2 winners we choose will have their art featured in the game and also receive a free copy of the game via Itch.io key.
Your art submission must be digital or scanned and at least 800x600 or 1280x800 in order to accommodate full screen support.
Have fun and good luck to you!
Yay new computer....it's only twice as better as my old one since it's a business model Dell with an NVIDEA graphics card (Makes perverted moan noise). Can't wait to transfer my old data into it and get back to work!
Thank you everyone for your patience and I'll have a new demo up for my new game....on the 21st.....PROMISE!